Muscle Dynamics
Universal Motion Synthesizer
Our interpretation of the audio signal is transmuted into a physical domain: a universal model of the physiological components involved in speech, governing the facial muscles, tongue, and the other organs to be animated. It is through the activation of these muscles that a continuous flow of activity is generated.
Totally Unique, Completely Believable
Our muscle-dynamic model is the only one of its kind in the world. It allows us to do procedural facial animation at a level of naturalness close to the real thing.
Entirely Flexible
As a universal physical model, it works for any language, and almost any facial rig.
Using a proprietary method of retargeting, we can drive bones, blendshapes, or any other deformers, with no special requirements. We can animate any kind of character, from realistic humans to cartoonlike characters. Furthermore, stylistic controls give us the power to match the speaking style of the animated character with the speech of the voice actor and the type of animation desired.