NEWS
Speech Graphics in 2024
As the festive season approaches, we’re proud to reflect on a year filled with groundbreaking innovation, creative partnerships, and transformative projects.
What’s new in SG Com 5.1?
We've released the latest update to SG Com, our real-time animation system that converts audio into facial animation with a latency of only 50 milliseconds.
The Journey of Speech Graphics and Rapport
In our latest episode of Building Rapport, Fred Isaac sat down with Gregor Hofer, CEO and co-founder of Speech Graphics and Rapport, to discuss his journey from academic beginnings to groundbreaking innovation in facial animation technology.
The Growth of Audio-Driven Animation and Speech Graphics
The audio-driven animation sector is buzzing with innovation, and at Speech Graphics, we're thrilled to see this growth in the sector we've nurtured over the last decade.
Speech Graphics now animates breath and laughter!
We are excited to introduce the latest advancements in audio-driven facial animation technology with the release of SGX 4.3!
Rapport self-service launch
As of today, you can sign up for free access to the Rapport self-service platform, where you can effortlessly craft conversational experiences with Virtual Interactive Personalities (VIPs).
Reuse Characters To Help Your Campaigns Connect
In our latest collaboration, we have used Rapport.cloud to bring to life high-quality video game characters created by 2DNAC.
Make Your Own Emotionally Intelligent AI Avatars
Rapport announces that from July 1st it will launch a Self-Service Virtual Interactive Avatar platform to businesses.
Speech Graphics and Rapport 2024 - Q1 Review
It’s been a busy start to 2024, get up to speed with all things Speech Graphics and Rapport.
Speech Graphics in the FT 1000
We are thrilled to be listed as one of the Financial Times' fastest-growing companies in Europe!
Representing Emotions Using Large Language Models
Learn more about Speech Graphics Research team’s trip to Ireland for INTERSPEECH 2023, especially their paper that was presented “Emotion Label Encoding using Word Embeddings for Speech Emotion Recognition.”
Speech Graphics wins Dragon Award for Pioneering Spirit
Speech Graphics have been awarded the "Dragon Award for Pioneering Spirit" at the China-Scotland Business Awards!
Review of 2023 & Plans for 2024
As we start the New Year, we’d like to take this time to give an update on Speech Graphics and Rapport in 2023 and to share some of our exciting plans for 2024!
Consecutive TIGA Awards for Speech Graphics
Speech Graphics takes home the ‘Technical Innovation’ award at the 2023 TIGA awards!
Celebrating Success: Scottish Games Awards
Speech Graphics was proud to sponsor the Scottish Games Awards 2023, find out all the winners!
The Ultimate Halloween Treat for Animators
We're excited to introduce "The Pack of Fear," a special Halloween treat for game studios!
GameFace: Dr Dimitri Palaz
Dr. Dimitri Palaz, our Head of Machine Learning, is the next Speech Graphics player showing their GameFace.
Video Game Technology Helps Paralysed Woman Speak Again
Edinburgh-based Speech Graphics and researchers at UC San Francisco and UC Berkeley create the world’s first brain-computer interface that synthesises speech and facial expression from brain signals, opening a way to restore natural communication for those who cannot speak.
Speech Graphics & Rapport Are Bringing MetaHumans to Life With the Help of an Epic MegaGrant
Rapport, a real-time solution that animates faces from live audio, is pleased to announce that it has received an Epic MegaGrant from Epic Games. Rapport will use the support to enable real-time voice-driven animation within Unreal Engine using Epic’s MetaHumans, with believable facial expressions.
We’re Heading to Nordic Game Conference!
Nordic Game is one of Europe’s leading game conferences, which focuses on Nordic countries’ development scene. The conference aims to bring together professionals from various sectors of the gaming industry, including developers, publishers, investors, educators, and others.