Pushing The Bounds of Reality in Remnant 2
An intergalactic odyssey where your choices reshape the fate of entire worlds.
Emotional Alchemy: Brewing Engagement through Facial Animation in Hogwarts Legacy
A childhood dream becomes reality for millions in this adventure into the wizarding world.
Dreamful Delights in SpongeBob SquarePants: The Cosmic Shake
Iconic characters from Bikini Bottom take center stage in this gravity-defying adventure. Learn how Purple Lamp Studios utilized our SGX software to localize their lip-sync animation across multiple languages.
Exploring The Depths of Fear in The Callisto Protocol
Delving through this punishing penitentiary is not for the faint-hearted. Find out how Striking Distance Studios used Speech Graphics’ SGX software to deliver a truly terrorizing experience for gamers.
Foul-Mouthed Firearms Flying ‘High On Life’
The frenetic interstellar shooter becomes the top single-player launch in Xbox Game Pass history. Find out how Squanch Games used Speech Graphics’ SGX software to bring the “Gatlians” to life!
Riveting real-time facial animation for Fortnite
Using SG Com, Epic Games gave players the opportunity to bring their avatars to life with their voice.
A Post-Apocalyptic Triumph
Occupying a spot among the 3 highest selling video games for a number of weeks following its launch on 4th February, Dying Light 2 Stay Human is a roaring success. Techland cites Speech Graphics as “the best choice on the market… a magnificent set of tools for facial animation”.
Shadow of The Tomb Raider
Speech Graphics provided The Tomb Raider with SGX, their animation processor, and the supporting Maya tools to help them team produce thousands of dialog lines of high fidelity facial animation.
Shadow of Mordor
Middle Earth: Shadow of Mordor is an action role-playing video game set in The Lord of the Rings universe. It was developed by Monolith Productions and Warner Brothers Games, and was released in September 2014. Shadow of Mordor has won a DICE Award for Outstanding Achievement in Animation, Game of the Year at GDC and Excellence in Animation at SXSW, along with many other accolades.
Gears of War 4
Using SGX and the Speech Graphics Maya plug-in The Coalition and Microsoft Studios was able to swiftly generate thousands of lines of high-quality facial animation for multiple characters for in-game interactions and cut scenes.
State of Decay 2
The team at Undead Labs and Microsoft Studios leveraged the flexibility and speed of SGX and our Maya tools to animate hundreds of characters saying thousands of lines of dialog.
UCSF - Synthetic Speech from Neural Decoding
UCSF Decodes neural activity to produce synthesized speechWe created the visualization of the muscles activations detected in the brains of test subjects that were used to drive a speech synthesizer developed by UCSF Department of Neurological Surgery.